Upload a PowerPoint — drop a .pptx on the home page and the pipeline extracts each play automatically.
Play Editor — draw plays right in the browser at /editor. No PowerPoint needed: drag the player chips, draw routes and zone lines, add text, and generate from there.
Either way, generation runs in the cloud and produces the same four print-ready PDFs:
🏈Offense Coach Card Full-page 4×4 grid of your offense plays (up to 16) for the sideline.
🛡️Defense Coach Card Full-page grid of your defensive formations (up to 6).
⏰Offense Wristband Cut-out card groups sized for QB wristband insert windows.
⏰Defense Wristband Same-size defense reference cards for player wristbands.
Wristband cards are sized for standard 1.07 × 1.02 in wristband insert windows — the kind on most youth football play wristbands.
Editor quick start
Add a play — click + Add play under OFFENSE or DEFENSE in the sidebar. New plays start with the standard formation already placed.
Move players — with the Select tool, drag any chip. Routes stay attached to their chip when it moves.
Draw a route — pick the Route tool, click near the chip the route starts from, then click each waypoint. Press Enter or double-click to finish; Esc cancels without saving the route.
Lines — the Line tool works the same way (click waypoints, Enter or double-click to finish) and defaults to a dashed zone-line style with no arrow.
Text — pick Text and click the field. Enter saves, Shift+Enter adds a new line, and long text wraps on the card automatically.
Ball — click the field to place a football marker.
Erase — click any route, line, label, or ball to remove it.
The hint line under the field always shows what the current tool does.
Editing
Select & reshape — with Select, click a route or line to select it, then drag its round handles to reshape it.
Add a bend — double-click anywhere on a selected route or line segment to insert a new handle there.
Remove a bend — double-click an existing handle to remove it.
Restyle — while a route or line is selected, the style controls apply to it directly: color swatches, Solid/Dashed, route end (Arrow / Ball / None), and corners (Smooth / Sharp).
Edit text — double-click a label with Select to change its wording.
Delete — press Delete or Backspace to remove the selection.
Undo / redo — Ctrl/Cmd+Z undoes, Ctrl/Cmd+Shift+Z (or Ctrl+Y) redoes. History is kept per play.
Playbook & numbering
In-playbook toggle — the checkbox on each sidebar row controls whether a play prints. Unchecked plays stay on the bench: kept in your account, shown faded, but left out of the PDFs.
Sticky numbers — a play keeps its number (offense 1–16) or letter (defense A–F) once assigned, even as you bench or reorder other plays — so wristbands you printed earlier stay valid.
Renumber — when you want a clean sequence again, the Renumber button reassigns numbers in sidebar order.
Print caps — the printed cards hold at most 16 offense and 6 defense plays in the playbook at once.
Storage caps — your account can keep up to 64 offense and 24 defense plays total (in playbook + benched), so you can archive plays between seasons.
Generating & printing
Check the outputs you want (any of the four PDFs), then hit Generate. Jobs usually take about 1–2 minutes; the page polls automatically and shows download buttons when everything is ready.
Coach cards are full-page grids — print one per coach.
Wristband sheets print six identical cut-out groups per page with dashed cut guides around each group. Cut along the guides and each group slides into a wristband insert window (1.07 × 1.02 in per card).
Print at 100% scale (turn off “fit to page”) so the wristband cut-outs keep their exact size.
Account & safety
Recovery code — save it!
When you create an account you get a one-time recovery code (looks like XXXX-XXXX-XXXX-XXXX-XXXX). Save it somewhere safe — it is the only way back into your account if you forget your password, and it is shown only when issued.
Password reset
Forgot your password? Use your email plus your recovery code to set a new one. Each successful reset issues a fresh recovery code — save the new one, the old one no longer works. You can also rotate your recovery code anytime while signed in.
Backups
You can export your whole playbook as a JSON file at any time, and import it back later. It’s a good habit before big edits — and it’s how you move plays between accounts.
Deleting your account
Account deletion permanently removes your account and stored playbook, and requires your password to confirm. Export a JSON backup first if you might ever want the plays back.
PPTX upload format
The PowerPoint pipeline reads your deck slide by slide. For clean results it expects:
Section slides — a nearly-empty slide whose text says OFFENSE starts the offense section; one saying DEFENSE starts the defense section. Play slides before the first section header are ignored.
Field rectangle — each play slide draws the play inside one large rectangle shape (the field). The slide image is cropped to that rectangle for the cards.
Numbered text boxes — text boxes near the top of the field become the play header: a short one with the play number (1–16, or A–F for defense) and a longer one with the play name.
Slides containing PRINT IMAGES, APPENDIX, or TEMPLATE are skipped automatically.
If a slide is skipped unexpectedly, check that it has a field rectangle and comes after an OFFENSE or DEFENSE section slide.